Explovis makes games around ideas, not genres.

It’s a one-person studio: no investors, no publisher, no big budget. Just me and a long list of ideas, and the first one comes out on 10 November.

About me

I've played games for as long as I can remember. As a kid I spent hours in The Sims, and I could play DOOM the same evening and enjoy it just as much. The genre never mattered to me. The idea did.

As a player I’m always looking for something new to try. As a developer I start with an idea and let it decide what the game becomes.

I have more ideas than time, and they don’t all fit one genre, so the next game will probably play nothing like One Day It Blooms. I’ll keep looking after One Day It Blooms, and whatever comes next will be made the same way: by one person, with a lot of care.

I’ve been a software developer since 2018, but for years games were something I only played. Now it’s my turn, and One Day It Blooms is my first game.

I love games that look like Tiny Glades: soft light, warm colours, small worlds you'd want to live in. That's the look I aim for in my own games.

I work alone, and I use AI tools for parts of the work. What goes into a game and what stays out is always my decision.

What I care about

Your time

No ads, and you can play without paying. Anything you can buy is a small extra: a decoration, a faster bud, or a second chance for a rose that didn’t make it.

Rules that make sense

In One Day It Blooms the rose needs water because the soil is dry, not because a timer ran out. I want things to work the way you'd expect.

How you feel afterwards

I'd like you to put the phone down a little calmer than when you picked it up.

Fair play

No ads. You can play without paying. If you do buy something, it should be a nice extra, not a way out of a trap.

What I believe

Whoever you are and wherever you’re from, you’re welcome in my games.

If something I make inspires you to go and make something of your own, that's the best thing that could happen.

One Day It Blooms icon

My first game: One Day It Blooms

A calm game about growing one rose through the year. You water it, prune it, cut off faded flowers, deal with aphids and cover it before winter. It comes out on Android on 10 November 2026, free and with no ads.

What's next

I have more ideas than time, and they don't all fit one genre. The next game will probably look nothing like One Day It Blooms. It will be made the same way, though: by one person, with a lot of care.

Say hello

Ideas, questions, bug reports, or just hello. Write to me at

support@explovis.com